Which mastery book should i get for demon slayer
To obtain new skills, you open up items called Nodestones, which drop from every mob in Arcane River. You have limited number of slots in your V Matrix, so you want to obtain perfect nodes for maximize your character's damage. Get email alerts whenever we add a new post to the " MapleStory " category.
Or register an account to manage your email alerts. Blog Updates About Us Contact. Login Register. Hits return some Fury to you. Buff Skill Grim Scythe Summons a demonic scythe that tears through multiple enemies in front of you.
Secondary Attack Skill. Icon Skill Description Type Soul Eater Snares and pulls multiple enemies towards you, where they suffer the full force of your might. Passive Buff Vengeance Returns damage taken from enemies to the dealer, along with a chance to stun them. Cannot return more than half of an enemy's HP at once. Can be resisted by some monsters. Passive Buff Dark Thrust Charge forward with terrifying rage, dragging multiple unfortunate enemies with you.
Has a chance to stun the enemy. Allows you to teleport using the directional keys, and also in the air. Passive Buff.
This attack hits multiple nearby enemies, dealing critical damage with a chance for additional critical hits. Main Attack Skill Vortex Of Doom Creates a vortex of dark energy inside you that draws nearby enemies into your attack and stuns them. Secondary Attack Skill Raven Storm Summons a flock of really angry ravens that peck the faces off of any enemies in front of you. The ravens then return the enemies' HP to you as thanks for letting them take out their aggression.
If it succeeds, you will recover a small amount of Fury and HP. Passive Buff Focused Fury Focuses powers to permanently increase damage and improve attack speed by 1 level. Passive Buff Carrion Breath Summons the power of the Poison Demon's horrible breath to attack multiple enemies at once.
Targets take continual damage over a short time and are unable to eat lunch for a week afterwards. Icon Skill Description Type Infernal Concussion Draws up dark energy to deal deadly damage to enemies from the explosion. Main Attack Skill Obsidian Skin Permanently fortify your defensive abilities so that you take less damage from enemies. Passive Buff Maple Warrior Temporarily increases the stats of all party members.
Buff Skill Leech Aura You and your party members will receive health for every blow you inflict for a short time. Passive Buff Demon Impact Call forth your inner demon to deal critical damage to multiple enemies in front of you. Your channel to the nether gives you a chance to ignore Enemy DEF and raises your chance for a critical and a Slow effect. Damage increases when fighting bosses. Boss Attack Skill Demon Cry Release your inner demons to intimidate and deal damage to multiple nearby enemies.
Secondary Attack Skill Dark Metamorphosis Enshroud yourself with 2 spectral shadows which lash out at nearby enemies, and increase damage. Unaffected by attack reflection and canceled while riding a mount. All Fury-based attacks will be free for a short period, but this skill has a long cooldown.
Offers more damage and that's about it. A little bit longer in duration, effects may happen more frequently, and damage is boosted a tad. Honestly you could go either way of choosing True Arachnid Reflection or this one first. Last one before common skills. Can offer a bit longer duration which can be useful if you need it for bosses, then enhance this over the above 2.
Not sure if the damage tick per stack is higher also. Also offers a bit more extra stat when enhanced. If you have Rope Lift, then do that one first. This should exhaust all remaining enhancements. Pretty self explanatory, these are your main skills you will be mainly using for bossing in compliment with your fifth job. Extremely strong, and helps with fury absorption for sooner Blue Blood.
Must have. Spaced out damage, but strong as hell. Definitely must have as soon as you can. The explosion damage from the blessing is a plus too. Must be using in conjunction with Monster Park Green Potion for it to be beneficial. You break the soft attack speed cap to hit the hard one. Faster cast times for all of your skills means more damage output, and gives you less wind down time when using skills so you can react to boss attacks.
The exception is Cerberus and Demon Cry. The bonus critical rate can enhance those, so its not too wasted. This one depends on the boss you are fighting.
If you are fighting a boss and you require super-knockback resistance, then this is strongly recommended. Otherwise you could substitute something else. Pretty self explanatory, these are your main skills you will be mainly using for grinding in compliment with your fifth job.
Of course more exp and drop would be better while grinding. Gaining additional experience is always nice. I'm still unsure about how to proc this since the wording is weird.
This is 1 of the only 2 experience cores, and procs more often than Rune-EXP. Good coverage, similar to Infernal Concussion. Normally though, it would be OK since mobs have around a 6. This would only be good to cover 2 cycles in this case. Strong as hell. Geryon's range is quite huge and is the main one to kill things. You can fly around with Dark Metamorphosis and it will proc them both to hit things around you.
If you are lacking damage, this can give you an extra oomph. Duration can be pretty long too so you have limited downtime. You can if you want. Though I'm not sure how sustainable grinding with a green pot active is. Its not as necessary, and the coins can be used for gold potions. If you like the feel for smoother movement for training then you can pop some of these. An additional mobbing skill which is nice for grinding. If you can one shot, its pretty decent.
Mainly only good for the 20 attack buff which isn't too significant. I would sub this in for whatever skill I wouldn't be using when it comes to grinding. If bossing, you can switch out for this node at the end of the boss fight to apply the additional drop chance. Keep in mind, you cannot replace nodes until they are fully cooled down.
If in your general gameplay you rarely use the green potion, you can substitute this out. An additional mobbing skill with decent damage. Can hit up to 15 mobs, so if you are strong enough to 1 shot with this, use as frequently as possible. This skill is nice to have and you would generally only use in certain bosses that super-knockback such as Magnus, Lotus, Damien, Darknell, Black Mage etc.
I would generally keep this, but if knockback isn't an issue and you wanted something else that can benefit say for grinding. Cooldown is a bit long which is why it can be considered. Depends on what you are doing. Mainly use Fatal Strike for bossing, and Character Building for grinding. I would leave this out unless you needed some additional mobility in various content for example Spirit Savior, entering Dream Defender portals easier, maps that require lots of vertical mobility like the Clocktower map in Lachelein etc.
Situational for the boss you are fighting. You won't be using too much since it has a long cooldown, but can come in handy.
Definitely not useful when grinding. The following list is based on personal opinion and a general feel. Most important ones are: damage and critical damage. Put a few points into attack so it is around Lv. The boost in attack is nice, but you don't want to invest heavily into it. Regarding critical chance, I generally wouldn't put any points here because there are a lot more useful ones you can apply your points to.
Boss damage is crucial if you are regularly bossing. If you are dedicated to training, the use is only limited to elite bosses and you can consider it into the EXP hyper instead. If you are lacking, then put some points into this, but don't invest too heavily Lv at most. Points can be used instead on EXP if you are grinding. Put points into EXP if you are only focusing on grinding. The amount of points required to boost it can be taxing. If you can one shot regardless, max it.
Bonus Arcane Force is mainly relevant only if you've done a tonne of training at once and are lacking for the newer areas. I believe 6 is what most people pump into it to navigate Vanishing Journey a lot easier. Also, the additional AF is required if you are fighting Verus Hilla and want the bonus 1. If you have any left over points, pump it into DF. You don't need to go overboard with it, and can settle at The DF cost for your 3 fifth job skills is total.
You can cast Cerberus first to restore 50 DF to cast the rest of the skills. Most beneficial inner. Boss damage line is first as it is quite a valuable stat, and will help you hit harder during bosses. All skills would benefit from this, even Demon Impact. However, even still, there are better lines. The bypass chance cooldown is something I am not a fan of due to its unreliability. Unfortunately, it does not work on 5th job skills. Can work for Binding Darkness but its not like you can bind the boss consecutively unless you switch boss phases.
Works for Boundless Rage so you don't have to worry about DF cost longer. Since I decided to not dedicate that many points into hyper stat, and do not have IED lines, this helps makes up for it so I am sitting at a OK amount. Keep in mind most of your bossing skills have innate IED built in, as well as the boost node bonus.
This should put you at a good spot. Even more if you are fighting something below your level. Good link skill to use, at max level you have 8 seconds of invincibility which definitely helps you to rebuff, or get back in the field without threat. A pretty overpowered link skill, it is easy to accrue the damage stacks for this skill since it only requires you to be in battle stance mode.
Good skill for enabling burst. Spirit of Rage with bind and this is a deadly combo. Even more so when you are popping everything else. Gives damage and PDR which are both very useful stats! If you are fighting in a party, I believe the stacks are shared, and is a good bonus for everyone. Very good to have since its a big damage boost. For me personally, this buff lasts about 15 seconds due to server lag so it has a limited downtime.
Gives boss damage and critical chance, which are both very useful stats! If you have an absurdly high PDR and low crit, you could consider this. I like the additional critical chance for Cerberus, Demon Cry and Dark Metamorphosis, but their contribution is way less compared to the main skills.
Still useful, but I personally would stick with Luminous. More stats and attack is good! This can be replaced for Cadena's link skill if you are grinding on mobs lower than your level. While grinding you want to be actively maneuvering throughout the map. In this case, its essentially a permanent damage buff. Note the distance travelled when using Chaos Lock to the teleported mob also registers for a stack here.
Good training link skill, longer rune duration gives more exp for faster levelling. Good training link skill, Combo Orbs gives more exp for faster levelling. Good training link skill, gives that boost so you can one shot. Good training link skill, gives more base additional exp for faster levelling. Slightly better version of Hayato's Link Skill only if you reroll for better stats. This requires upkeep to lock stats. If you don't want to bother, consider one of the following alternatives. Gives 25 attack at max level.
Stacks with potentials. Compare to see which is better to use. Gives 70 all stat at max level. If you are training on mobs lower than your current level, this can benefit you. Otherwise it doesn't really do anything. You have a lot more breathing room, and do not have to worry about running out of DF as much. Also, it is a best in slot secondary next to Ruin Force Shield because you do not take in amplified damage, which is important in certain boss fights.
However, it offers less DF less than the Force Shield of Extremes so you may run into problems in running out of DF, and has the built in amplified damage. Some attacks that do not typically one shot you start becoming one shots e. Personally, I use the Ruin Force Shield. While the amplified damage makes things more difficult to survive, it forces me to control my character better and to learn to make better decisions during the fight. I am strong enough that I do not have to worry about certain skills that one shot me in the earlier bosses.
Most bosses in the mid-late game have skills that one shot anyway. For DS, if you have at least 1 HP you are good to go. You have excellent sustain from your skills Raven Storm and Leech Aura. Pair that with a healing familiar and potions, you are extremely difficult to kill unless one hit KO attacks are used.
Bind can also be used to stall time for your iframes to come back up. If not, you always have your backup of Dark Metamorphosis for invincibility frames and Raven Storm. Extremely late game however, the extra damage boost from Ruin Force Shield while nice, will not make or break in most cases. It may not be worth using this if you are extremely funded, and perhaps better to stick with the Princess No secondary as it is safer and more convenient in boss fights, which is more important.
Since the introduction of more harder bosses and their mechanics, Ruin Force is looking less viable. If you do choose to still use it, you will need to have a great understanding of the boss you are fighting, and your class. In Reboot, stack up on those Buff Freezers. DS rely on their buffs, specifically, Blue Blood to dish out a lot of damage.
You lose significant damage output if you die and lose this buff. Even then, its possible that you may just die again right after, and lose the buff again. To combat this, purchase a stack of Buff Freezers to keep on you for regular servers, if you cannot afford a Battle-roid, purchase Buff Freezers from convenience store NPC, Matilda. While DS should have no problem surviving for some bosses, those that OHKO are a problem, and sometimes you will get caught in it.
Saving your buffs is convenient and helps you get back into the field of battle right after your death, saving time in the boss fight. Not accessible for Reboot. Beginner Job Vb. First Job Vc. Second Job Vd. Third Job Ve. Forth Job - Added post nerf guide. Credits I. Introduction Hey! You can replenish DF through either killing enemies or using a skill you get later on you passively recover DF.
The Demon Slayer has served the Black Magician for many years but he suddenly notices the evil in the Black magician and decides he can no longer serve him. He sees Masetuma, one of the Black Magicians servants and tells him of what he has decided and what made him think that way. He then goes to face Akylum, a general of the Black Magicians army. It turns out they are discussing to burn his town, hearing this the Demon Slayer storms out and hurries to his town.
He arrives only to see his town in flames. He quickly spots the pendant that his wife wore and comes to the realization that his family is dead by the hands of the black mage. The Demon Slayer returns to the Temple of Time. Upon arriving he see Akylum, he attacks Akylum out of sheer rage but achieves nothing. Akylum summons a couple of monsters on him but the Demon Slayers kill them quickly.
The Demon Slayer underestimates Akylum. Akylum traps the Demon Slayer and Masetuma inside a sphere. After hundreds of years, he wakes up and easily cracks the sphere. He finds himself in a lab in Edelstein surrounded by two rabbit guards, the same rabbits from the Mercedes storyline. He is so infuriated and confused that he kills them. At once the character "J" comes out of hiding and recruits the Demon Slayer to fight for the resistance.
From that point on all of the quests involve the Demon Slayer exacting his revenge on all those who had killed his family. High defense. Can train on substantially higher leveled monsters. Very effective at bossing. One of, if not THE most mobile class to date.
Much less meso usage because you don't have to buy mana potions. Cons The wings can be obstructive. You get both Scepters and Force Shields when you get to specific intervals in your levels and from job quests. Otherwise the Demon Slayer uses all the equipment of an average warrior.
Force Shields The Force Shield has the ability to level up. If you level them, they increase only the stats that they already have excluding the MaxDF which is a constant on every shield. The first 3 shields you receive max at level 4 and the final one 9.
They are all untradeable and cannot be scrolled or potentialed. Scepters The scepter is fast, requires no DEX, and has 7 slot. Demonic Blood: Demons are born with a strong will and overwhelming charisma. Gives you level 20 Will and Charisma. Death Cut: There is a chance of instant death when attacking an enemy.
When the target is instantly killed, you replenish HP and Force. First Job Skills Demon Slash: Attack enemies in front of you by hitting them with 4 consecutive attacks. Force is absorbed when using this skill. Demon Booster: Consume HP to increase the attacking speed of your one handed axe or one handed blunt weapon. Dark Agility: Permanently increase accuracy, speed, and jump.
Second Job Advancement You've hit level 30! Upon hitting level 30 you will receive a quest to go back to Edelstein. Once you arrive, go two maps to the left into "Concrete Road : Edelstein Park 2". Once you get to the specified map, kill the purple cat.
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